#ifndef _GAME_LAYER_MANAGER_H_
#define _GAME_LAYER_MANAGER_H_

#include "ScoreLayer.h"

class GameLayerManager
{
  public:
    virtual void stopGame() = 0;
    virtual void pauseGame() = 0;
    virtual void resumeGame() = 0;
    virtual void startGame() = 0;
    virtual void exitGame() = 0;
    virtual void endGame() = 0;
    virtual void retryGame() = 0;
    virtual void refreshScore(ScoreType type, int value) = 0;
};

#endif
